LeVef++: ,filterGroup[k]); 。text。)Level一一; } e。):Level一一: } } function pushFrames(flag,k,Level,singleFrames)//关键帧 腑象属性读取函数 { var.-0: st rIisPush(LeveI,k+1): st rIisPush(LeveI+1,。name。): strlisPush(Level+2,singleFrames.name); strltsPush(Levej+1,‘soundName‘): strlisPush(Level+2.singleFrames.soundName); ||.·· if(singleFrames.tweenType!='none。)腑h间类型 { strlisPush(Level+1.。motionTweenOrientToPath‘): st州sPush《LeveI+2,singleFrames.motionTweenOrientToPath); strIisPush(LeveI+1.”motionTweenRotate‘): strIisPush(LeveI+2,singleFrames.motionTweenRotate); l|I‘· ) elementGroup=singleFrames.elements; st rIisPush(LeveI+1,。elementCount‘): st rIisPush(Level+2.elementGroup.1ength); Level++; strlisPush(Level,"elementGroup。): while I(.<eIementGroup.1ength)&&《i<=1 0》),/避免 多元素检测导致程序变慢 { Level++; pushElement(flag.Level,elementGroup[i],k): Level一一: i++: } } function pushLayer(flag.Level,singleLayer)//图层对象属性读取函数 { var k=0: strlisPush(Level,singleLayer.name); st rIisPush(Level+1,。layerType。); strlisPush(Level+2.singleLayer.1ayerType); strIisPush(Level+1,。color。): strIisPush{Level+2,singleLayer.colod; frameGroup=singleLayer.frames; Level++; strlisPush(Level,'frameSeries。): while(k<frameGroup.1ength) { Level++; pushFrames(flag,k,Level,frameGroup[k]); k=k+frameGroup[k].duration; Level--; l l //主程序,获取场景 strlisPush(Level,'scenes‘): for(t=0;t<timeLines.1ength;t++} { Level++; tl=timeLines[t]; dec.editScene(t) strlisPush(Level,t1.name); Level++; strlisPush(Level,"frameCount'); strIisPush《Level+1,t1.frameCount); strlisPushlLeveI,'layerCount。): strlisPush(Level+l,t1.1ayerCount); layerGroup=t1.1ayers; strlisPush(Level,"layers’): for(j=0;j<t1.1ayerCount;j++) { Level++; pushLayer(false,Level,layerGroup[j]); Level一一: } Level一一: Level-一: } //获取元件摩 strlisPush(Level,'lib。): for(i=0;i<itemArray.1ength;i++) { Level++; strlisPush(LeveI,itemArray[i],name); strIisPush(LeveI+1。。itemType。): strlisPush(Level+2.itemArray[i].itemType): if(itemArray[i].itemTyDe==。video。l//{蜴l频 { strlisPush(Level+1.。videoType。): strIisPush(LeveI+2,itemArray[i].videoType); strlisPush(LeveI+l,。sourceFilePath。l: strlisPush(Level+2.itemArray[i].sourceFiIePathJ: 1 .f(itemArray【i].itemType==。movie clip。|I itemArray[i】 itemType==‘graphic。lI itemArray[i].itemType==。button。) //影片剪辑、图形、按钮 i tl=itemArray[i].timeline; layerGroup=t1.1ayers; strJisPush《LeveI+1,‘layerCount‘): strlisPush(Level+2,t1.1ayerCount); strllsPush(LeveI十1,‘frameCount。); st rIisPush(LeveI+2,t1.frameCount); Level++; st rIisPush(LeveI,'layers。): for(j=0;j<t1.1ayerCount;j++) { Level++; pushLayer(true,Level,layerGroup[j]); Level一一: } Level一一: } Level一一: } strlisPush(O,"end。): FLfile write(。file:///C:/fltest txt",strlis); f1.closeDocument('file:///C:/check fb',false) 7结语 既演示了在Flash中利用Flash JavaScript读取fla文档的方 法和程序,也描述了外部程序利用FLash JavaScfipt的机制。程 序在DelphiT+Flash8环境下通过。不过需要指出的是+外部程 序代码在等待flash.exe执行jsn完毕并释放txt控制的过程中 需要完荐,嘲为如果jsfl的代码出错,或者待解析的fla文件不 存在.那么fltest.txt就不会生成,外部程序就会陷入一个死循 环。读者在自行编程中需要考虑一个延时强制结束的问题。 Flash JavaScfipt的初衷是为了简化Flash动画创作.通过 |